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- >REMAR
- SAMPLE ADVENTURE -- MESSAGE SECTION
- NOTE: IT'S NOT NECESSARY TO SEPARATE SECTIONS. THIS IS USUALLY DONE
- ONLY IN MULTIPLE-MODULE GAMES.
- SEE ALSO SAMPLE.IN2 AND SAMPLE.IN3
- <
-
- >MESSG
- 1
- When you re-enter room 1, you find a large platform humming in the center
- of the room. You step onto it carefully and find yourself instantly
- transported to an atmosphere cruiser bound for Toadsuck Arkansas,
- where you will live out the rest of your days in contentment and
- happiness. Congratulations! YOU HAVE WON!!!!
- <
-
- >MESSG
- 2
- You have found a key in the telescope control console!
- <
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- >MESSG
- 3
- OK!
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-
- >MESSG
- 4
- Well, you always have enjoyed looking at stars... wait... that's not
- stars. What the... why, that's the neighbor's window! You know, the cute
- blonde... and she's...
- WHY YOU PERVERT!!!! (Don't you wish this one had graphics?)
- <
-
- >MESSG
- 5
- You are able to open the fusebox. Good move!
- <
-
- >MESSG
- 6
- The fusebox is already open! Getting senile, are we?
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-
- >MESSG
- 7
- Sure enough, one of the fuses is blown!
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-
- >MESSG
- 8
- I already told you a fuse is blown. You want a kiss or something?
- <
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- >MESSG
- 9
- You find a fuse!
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- >MESSG
- 10
- You already found the fuse, oh wise one! (oh, but I fear for tomorrow!)
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- >MESSG
- 11
- The lights come on and the place hums with power!
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- >MESSG
- 12
- The key opens the safe!
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- >MESSG
- 13
- You can't open a safe like this without a key!
- <
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- >MESSG
- 14
- You MUST be joking.
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- >MESSG
- 15
- It is very dark in here, and dangerous to move around.
- You'd better go back to room 1... in fact, I'll send you there just
- to frustrate you.
- <
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- >MESSG
- 16
- The computer hums to life! What awesome power!
- Suddenly you hear a strange noise back in the central area...
- <
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- >MESSG
- 17
- I don't understand. That sounds pretty illogical.
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- >MESSG
- 18
- You have taken too long! You feel space folding around you, and you
- find yourself falling into a dimensional warp where you will spend
- eternity watching re-runs of Leave it to Beaver.
-
- AAAAAAARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
- <
-
- >MESSG
- 19
- SO YOU NEED HELP, DO YOU???
- Well, glad to oblige. Directions to travel are entered by N S E W U D.
- If you get stuck, you might always try SEARCHing or EXAMining things.
- GETting objects is how you acquire them. INVentory will tell you what
- you have acquired thus far. LOOKing at a room will describe it. Sometimes
- <
-
- >MESSG
- 20
- There's nothing interesting at all about this desk. So forget it. Unlike
- other adventure games that would have you spend the next 3 hours trying
- to figure out how to get in this desk, we're telling you in advance that
- doing so is an absolute waste of time. Now aren't we nice???
- <
-
- >MESSG
- 21
- You see an open fusebox!
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- >MESSG
- 22
- You aren't carrying a fuse!
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- >MESSG
- 23
- The fusebox is closed.
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- >MESSG
- 24
- You see an open fusebox with perfectly good fuses.
- <
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- >MESSG
- 25
- You see a very heavy safe, squarely sitting in the floor.
- A keyhole is in the front of it.
- <
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- >MESSG
- 26
- It's dark in there! What did you expect, a white rabbit???
- <
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- >MESSG
- 27
- Something rattles inside.
- <
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- >MESSG
- 28
- You must be joking. That sucker is WAY to heavy!!!
- <
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- >MESSG
- 29
- The BLONDE??? You ARE a pervert!
- <
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- >MESSG
- 30
- You reach out for the blonde, examining her curvatious...
- AAAAAAAARRRGGGHHHHHHH!!!!
- In your efforts to reach for her you forgot you were standing in an
- observatory, and have fallen to a terrible and grisly death!!!
- <
-
- >MESSG
- 31
- You manage to open the boxes. There's something inside!
- <
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- >MESSG
- 32
- it will reveal things you didn't see in the first place.
- Hope this helps, 'cause that's all you're getting.
- HA HA HA HA HA HA HA HA -- evil laugh
- <
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- >MESSG
- 33
- It looks like any standard computer you might find. This part is
- really easy... honest.
- <
-
- >ENDIN
-